PixelFX PixelFX

A collection of real-time pixel effect Java applets, originally developed using JDK 1.02 (1997-2000).

Modern browsers no longer support Java applets, and the applets were designed for much smaller screen resolutions. They are still available for download if you’d like to explore them with a Java runtime.

Download: pixelfxpack6.zip (all 8 applets, updated August 2004)

Applets

FireLink .v3.1

FireLink
Interactive fire buttons with customizable colors and link targets. Each button renders a small real-time fire animation that reacts to mouse interaction.

ParticleFire .v3

ParticleFire
Real-time particle fire simulation. Particles spawn at the bottom with random velocities and rise upward while following a configurable sinus wave.

Lightmap / BumpedSurface .v2

Lightmap / BumpedSurface
Dynamic bump-mapped surface with interactive light source. The light follows the mouse cursor in real time or orbits automatically.

WaterEffect .v2

WaterEffect
Interactive water ripple simulation. Clicking or moving the mouse creates ripples that propagate outward and refract the underlying image.

ZoomFader .v2

ZoomFader
Zoom and fade transition effect. The applet continuously zooms into the source image while fading it toward a target color.

ImageFader .v2

ImageFader
Image cross-fade and transition effect. Cycles through a sequence of images using smooth alpha blending.

PixelDust .v3.02

PixelDust 1 PixelDust 2 PixelDust 3
Particle disintegration effect. The source image dissolves into individual pixels that scatter outward and then reassemble.

TwistScroller .v2

TwistScroller 1 TwistScroller 2
Twisted scrolling text effect with custom bitmap fonts. Each column is displaced vertically by a sinus wave.

Waschmaschine .v1

Waschmaschine
Vortex/whirlpool texture distortion where rotation varies by distance from the center. Ported to JavaScript/Canvas.

RotoZoomer .v1

RotoZoomer
Real-time rotating and zooming texture effect using affine transformation. Ported to JavaScript/Canvas.

TextureTunnel .v1

TextureTunnel 1 TextureTunnel 2 TextureTunnel 3
Textured tunnel flythrough using polar coordinate mapping for an infinite tube illusion.

Color Tunnel .v1

Color Tunnel
Color-based tunnel effect with procedurally generated gradients producing concentric rings.

2D Blobs .v1

2D Blobs 1 2D Blobs 2
Metaball simulation with positive and negative charge blobs that merge into organic shapes.

Older Demos

3D Starfield .v1

3D Starfield
Classic starfield flythrough. Stars are projected from 3D coordinates onto the 2D canvas using perspective division.

ColorRun .v1

ColorRun
Scanline-by-scanline color sweep animation building up the picture line by line.